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Class: ItemRenderer

Hierarchy​

Constructors​

constructor​

• new ItemRenderer(itemDef, world): ItemRenderer

Parameters​

NameType
itemDefItemDef
worldWorld<any>

Returns​

ItemRenderer

Accessors​

id​

• get id(): number

Returns​

number


name​

• get name(): string

Returns​

string

Methods​

dispose​

▸ dispose(): void

Returns​

void


getDropMesh​

▸ getDropMesh(): Object3D<Object3DEventMap>

Returns​

Object3D<Object3DEventMap>


getHeldMesh​

▸ getHeldMesh(useAlt?): Object3D<Object3DEventMap>

Parameters​

NameType
useAlt?boolean

Returns​

Object3D<Object3DEventMap>


getInventoryImage​

▸ getInventoryImage(useAlt?): HTMLImageElement

Parameters​

NameType
useAlt?boolean

Returns​

HTMLImageElement


onEquip​

▸ onEquip(): void

Returns​

void


onUnequip​

▸ onUnequip(): void

Returns​

void


update​

▸ update(): void

Returns​

void