Class: ItemRenderer
Hierarchy
-
ItemRenderer
Constructors
constructor
• new ItemRenderer(itemDef, world): ItemRenderer
Parameters
| Name | Type |
|---|---|
itemDef | ItemDef |
world | World<any> |
Returns
Accessors
id
• get id(): number
Returns
number
name
• get name(): string
Returns
string
Methods
dispose
▸ dispose(): void
Returns
void
getDropMesh
▸ getDropMesh(): Object3D<Object3DEventMap>
Returns
Object3D<Object3DEventMap>
getHeldMesh
▸ getHeldMesh(useAlt?): Object3D<Object3DEventMap>
Parameters
| Name | Type |
|---|---|
useAlt? | boolean |
Returns
Object3D<Object3DEventMap>
getInventoryImage
▸ getInventoryImage(useAlt?): HTMLImageElement
Parameters
| Name | Type |
|---|---|
useAlt? | boolean |
Returns
HTMLImageElement
onEquip
▸ onEquip(): void
Returns
void
onUnequip
▸ onUnequip(): void
Returns
void
update
▸ update(): void
Returns
void