Class: ChunkRenderer
Constructors
constructor
• new ChunkRenderer(): ChunkRenderer
Returns
Properties
materials
• materials: Map<string, CustomChunkShaderMaterial>
shaderLightingUniforms
• shaderLightingUniforms: ShaderLightingUniforms
uniforms
• uniforms: Object
Type declaration
| Name | Type |
|---|---|
ao | { value: Vector4 } |
ao.value | Vector4 |
atlasSize | { value: number } |
atlasSize.value | number |
baseAmbient | { value: number } |
baseAmbient.value | number |
fogColor | { value: Color } |
fogColor.value | Color |
fogFar | { value: number } |
fogFar.value | number |
fogHeightDensity | { value: number } |
fogHeightDensity.value | number |
fogHeightOrigin | { value: number } |
fogHeightOrigin.value | number |
fogNear | { value: number } |
fogNear.value | number |
lightIntensityAdjustment | { value: number } |
lightIntensityAdjustment.value | number |
minLightLevel | { value: number } |
minLightLevel.value | number |
showGreedyDebug | { value: number } |
showGreedyDebug.value | number |
sunlightIntensity | { value: number } |
sunlightIntensity.value | number |
time | { value: number } |
time.value | number |
windDirection | { value: Vector2 } |
windDirection.value | Vector2 |
windSpeed | { value: number } |
windSpeed.value | number |