Class: ImageItemRenderer
Hierarchy
-
↳
ImageItemRenderer
Constructors
constructor
• new ImageItemRenderer(itemDef, world): ImageItemRenderer
Parameters
| Name | Type |
|---|---|
itemDef | ItemDef |
world | World<any> |
Returns
Overrides
Accessors
id
• get id(): number
Returns
number
Inherited from
ItemRenderer.id
name
• get name(): string
Returns
string
Inherited from
ItemRenderer.name
Methods
dispose
▸ dispose(): void
Returns
void
Overrides
getDropMesh
▸ getDropMesh(): Object3D<Object3DEventMap>
Returns
Object3D<Object3DEventMap>
Overrides
getHeldMesh
▸ getHeldMesh(useAlt?): Object3D<Object3DEventMap>
Parameters
| Name | Type | Default value |
|---|---|---|
useAlt | boolean | false |
Returns
Object3D<Object3DEventMap>
Overrides
getInventoryImage
▸ getInventoryImage(useAlt?): HTMLImageElement
Parameters
| Name | Type | Default value |
|---|---|---|
useAlt | boolean | false |
Returns
HTMLImageElement
Overrides
ItemRenderer.getInventoryImage
isLoaded
▸ isLoaded(): boolean
Returns
boolean
onEquip
▸ onEquip(): void
Returns
void
Inherited from
onUnequip
▸ onUnequip(): void
Returns
void
Inherited from
update
▸ update(): void
Returns
void
Inherited from
waitForLoad
▸ waitForLoad(): Promise<void>
Returns
Promise<void>