📄️ Order-Independent TransparencyorderIndependentTransparency makes a world blend every see-through surface (water, glass, the soft edges of leaves, particles, a game's own effects) by distance, whatever order it draws in.
📄️ Order-Independent TransparencyorderIndependentTransparency makes a world blend every see-through surface (water, glass, the soft edges of leaves, particles, a game's own effects) by distance, whatever order it draws in.